I have some configfiles for changes on vehicles. Since patch 1.12 the armored vehicles, especially the commanderoptics, have nonstop TI view !!
This part of a config works until 1.12, since 1.12 it's broken...
class O_MBT_02_cannon_F;
class XXX_O_MBT_02_cannon_F : O_MBT_02_cannon_F
{
scope = 2; side = 0; _generalMacro = "O_MBT_02_cannon_F"; faction = "XXX_CSAT"; displayName = "T-100 Varsuk"; #include "view\default.hpp" #include "vehicleCargo\CSAT_none.hpp" class ViewOptics: ViewOptics { visionMode[] = {"Normal"}; }; class Turrets: Turrets { class MainTurret : MainTurret { class Turrets : Turrets { class CommanderOptics : CommanderOptics { class ViewOptics : ViewOptics { visionMode[] = { "Normal", "NVG" }; }; }; }; class OpticsIn { class Wide : ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.3; minFov = 0.3; maxFov = 0.3; visionMode[] = { "Normal", "NVG"}; gunnerOpticsEffect[] = {}; thermalMode[] = {}; gunnerOpticsModel = "\A3\Weapons_F\Reticle\Optics_Gunner_MTB_02_w_F.p3d"; }; class Medium : Wide { gunnerOpticsModel = "\A3\Weapons_F\Reticle\Optics_Gunner_MTB_02_m_F.p3d"; initFov = 0.07; minFov = 0.07; maxFov = 0.07; }; class Narrow : Wide { gunnerOpticsModel = "\A3\Weapons_F\Reticle\Optics_Gunner_MTB_02_n_F.p3d"; initFov = 0.028; minFov = 0.028; maxFov = 0.028; }; }; }; };
};
Thanks.