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AI Tank gunners have aiming problems
Closed, ResolvedPublic

Description

AI Tank gunners seem to have a few problems

1: They fire before they have the target in their sights
It is very easy to reproduce. Place a tank and make an enemy vehicle appear some distance away from it. The Tank will turn the gun and fire before he finishes turning. The first shot will always miss.

2: Ai gunners turn the turret extremely slow on the last few degrees.
This is also very easy to reproduce.
Place an enemy rifleman and play as the tank commander. You will notice that the gunner is [B]extremely[/B] slow on the last few degrees while turning the turret towards the target. Because of problem #1 he will already begin to fire and waste at least 50 rounds before he starts hitting the enemy.

I guess that both problems are linked to each other.

Details

Legacy ID
1380764044
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Issues

Event Timeline

Tonci87 edited Steps To Reproduce. (Show Details)Mar 7 2014, 1:32 PM
Tonci87 edited Additional Information. (Show Details)
Tonci87 set Category to AI Issues.
Tonci87 set Reproducibility to Always.
Tonci87 set Severity to None.
Tonci87 set Resolution to Fixed.
Tonci87 set Legacy ID to 1380764044.May 7 2016, 6:06 PM
Bohemia added a subscriber: AD2001.Mar 7 2014, 1:32 PM

AI firing too early is a problem. The slow slewing into the target depends on AI skill setting and is not so much a problem with high skill AI.

It should be scaled nonlinearily, ie, slower at the start, and about mid-point they should have the accuracy and speed at aquiring a clear target of your average player. At higher skills, even faster speed and aquisition accuracy.

That, and wait until the crosshairs are over the target before firing.

Tonci87 added a subscriber: Tonci87.May 7 2016, 6:06 PM

Yeah I guess that number 2 wouldn´t be such a big problem if number 1 was solved. That would actually be pretty cool if it depends on their skill how fast they get a arget in the sights.

oukej added a comment.Sep 3 2015, 5:54 PM

This has been fixed as a part of https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-3#entry2831466

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