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AI floats about 2 feet off the ground when doing `this switchmove "Acts_WalkingChecking";`
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Description

Basically any AI you use the "Acts_WalkingChecking" animation on, will hillariously float a few feet off the ground when doing the animation like hes Chris Angel. At least his feet should be touching the ground...

Details

Legacy ID
1468009441
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

Put down a unit in the editor (AI preferibly as it seems the animation doesn't work on humans).

Put in his init box: this switchMove "Acts_WalkingChecking";

Go ingame and watch him play the animation, notice how he's floating above the ground while walking.

Additional Information
NOTE: It also seems switchMove does not always work on AI. If this happens change switchMove to playMove and it should work...

Event Timeline

austin_medic edited Additional Information. (Show Details)
austin_medic set Category to Anims.
austin_medic set Reproducibility to Always.
austin_medic set Severity to None.
austin_medic set Resolution to Open.
austin_medic set Legacy ID to 1468009441.May 7 2016, 6:03 PM