Basically any AI you use the "Acts_WalkingChecking" animation on, will hillariously float a few feet off the ground when doing the animation like hes Chris Angel. At least his feet should be touching the ground...
- Legacy ID
Put down a unit in the editor (AI preferibly as it seems the animation doesn't work on humans).
Put in his init box: this switchMove "Acts_WalkingChecking";
Go ingame and watch him play the animation, notice how he's floating above the ground while walking.