Currently, when using setAccTime 0 in Zeus mode, the screen turns white and nothing can be done anymore.
However, it would be nice if it would be possible to hold time or globally stop simulation to allow objects to be positioned without them falling to the floor/driving off/starting to engage etc.
Reasoning: In conjunction with curatorEditableObjects, it is possible to retrieve all objects currently being handled by Zeus. A script can use this information to create a "mission file" in the clipboard on the fly, giving the user a "poor man's 3d editor".