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Allow "freezing" of Zeus mode (through setAccTime or disabling simulation for all Zeus placed objects)
Closed, ResolvedPublic

Description

Currently, when using setAccTime 0 in Zeus mode, the screen turns white and nothing can be done anymore.

However, it would be nice if it would be possible to hold time or globally stop simulation to allow objects to be positioned without them falling to the floor/driving off/starting to engage etc.

Reasoning: In conjunction with curatorEditableObjects, it is possible to retrieve all objects currently being handled by Zeus. A script can use this information to create a "mission file" in the clipboard on the fly, giving the user a "poor man's 3d editor".

Details

Legacy ID
1886532319
Severity
None
Resolution
Not A Bug
Reproducibility
Have Not Tried
Category
Zeus - Feature Request

Event Timeline

Varanon edited Steps To Reproduce. (Show Details)Feb 19 2014, 1:45 AM
Varanon edited Additional Information. (Show Details)
Varanon set Category to Zeus - Feature Request.
Varanon set Reproducibility to Have Not Tried.
Varanon set Severity to None.
Varanon set Resolution to Not A Bug.
Varanon set Legacy ID to 1886532319.May 7 2016, 5:59 PM

Eeeeh. setTimeAccel? You mean setAccTime? Since when did setAccTime work in multiplayer? >.>

Varanon added a subscriber: Varanon.May 7 2016, 5:59 PM

Yes, I mean that, mixed up the two. See, I changed the ticket to prevent any further heart attacks to you.

And I am well aware that the command does not work in multiplayer. You might want to re-read the ticket, because I said "or disabling simulation". Zeus works in single player too, by the way.

But never mind, I found a way around this anyway, so this ticket has become moot.

@Varanon: "when using setAccTime 0 in Zeus mode". Zeus mode is a multiplayer mission, so speaking about using setAccTime 0 in Zeus, implies using it in multiplayer.

Doesn't matter that it can be executed in singleplayer. All missions can be executed in singleplayer.

Not necessary anymore