AI spawned by Zeus will always use the Combat behavior even though another behavior may be selected during way point selection.
Description
Details
- Legacy ID
- 1998583494
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Zeus - General
Enter Zeus.
Spawn a Rifleman group/squad(Any Faction).
Give them a way point.
Set way point to relax/ behavior.
Note that even though the Relax behavior is set in the way point, the AI continue to use combat as there behavior. If they were on the relax behavior they would lower there weapons and walk. All other behaviors besides combat do not work.
You can compare this by placing editor units with a way point and a behavior and the AI will use that behavior.
Reference Video: http://www.youtube.com/watch?v=2QQ193R4yVc
Event Timeline
Wrong. They use the combat mode selected, unless under attack.
It takes a little for them to lower their weapons and walk after changing to relax, but they do change.
Are you sure? I made a riflemen go up and down the Stratis airstrip and he didn't walk.
Reference: http://www.youtube.com/watch?v=2QQ193R4yVc