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Zeus AI always uses Combat as there behavior
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Description

AI spawned by Zeus will always use the Combat behavior even though another behavior may be selected during way point selection.

Details

Legacy ID
1998583494
Severity
None
Resolution
Open
Reproducibility
Always
Category
Zeus - General
Steps To Reproduce

Enter Zeus.

Spawn a Rifleman group/squad(Any Faction).

Give them a way point.

Set way point to relax/ behavior.

Note that even though the Relax behavior is set in the way point, the AI continue to use combat as there behavior. If they were on the relax behavior they would lower there weapons and walk. All other behaviors besides combat do not work.

Additional Information

You can compare this by placing editor units with a way point and a behavior and the AI will use that behavior.

Reference Video: http://www.youtube.com/watch?v=2QQ193R4yVc

Event Timeline

WhiteFox08 edited Additional Information. (Show Details)
WhiteFox08 set Category to Zeus - General.
WhiteFox08 set Reproducibility to Always.
WhiteFox08 set Severity to None.
WhiteFox08 set Resolution to Open.
WhiteFox08 set Legacy ID to 1998583494.May 7 2016, 5:59 PM

Wrong. They use the combat mode selected, unless under attack.
It takes a little for them to lower their weapons and walk after changing to relax, but they do change.

Are you sure? I made a riflemen go up and down the Stratis airstrip and he didn't walk.

Reference: http://www.youtube.com/watch?v=2QQ193R4yVc