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Soldier Animations (Stances & pacing)
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Description

Long story short:

ArmA3 currently have 4 awareness stances in total.
2 for weapons lowered, 2 for weapons raised.
Each stance can have their own movement speed/pacing.
(They are by default toggled between by pressing Ctrl X2 or using Combat-Pace)

Currently, only the jogging animations make use of all stances and paces.
This method could in theory also be applied to the walking and idle animations to fill the gaps and create much more suitable stances.

Here is an example of the list for the current animations available when using a rifle. And what is missing:

[IDLE w/rifle]
1.Weapons lowered, Combat-Pace enabled (NO)(Same as anim 2)
2.Weapons lowered, Combat-Pace disabled (YES)
3.Weapons raised, Combat-Pace disabled (NO)(Same anim as 4)
4.Weapons raised, Combat-Pace enabled (YES)

[WALKING w/rifle]
1.Weapons lowered, Combat-Pace enabled (YES)
2.Weapons lowered, Combat-Pace disabled (NO)(Same anim as 1)
3.Weapons raised, Combat-Pace disabled (NO)(Same anim as 4)
4.Weapons raised, Combat-Pace enabled (YES)

[JOGGING w/rifle]
1.Weapons lowered, Combat-Pace enabled (YES)
2.Weapons lowered, Combat-Pace disabled (YES)
3.Weapons raised, Combat-Pace disabled (YES)
4.Weapons raised, Combat-Pace enabled (YES) {F23029}

Details

Legacy ID
83336753
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Additional Information

[IMPORTANT] Here's a link to the forum-thread. It describes it all much simpler and better with pictures: http://forums.bistudio.com/showthread.php?171400-Soldier-Animations-%28Stances-amp-pacing%29-%28Improvements-Low-Ready-etc-%29-%28100-doable%29&p=2596892#post2596892

The picture linked with this ticked is a preview of what the walking animations could look like if the missing animations were added.

Event Timeline

AlexVestin edited Additional Information. (Show Details)
AlexVestin set Category to Anims.
AlexVestin set Reproducibility to Always.
AlexVestin set Severity to None.
AlexVestin set Resolution to Open.
AlexVestin set Legacy ID to 83336753.May 7 2016, 5:44 PM