Page MenuHomeFeedback Tracker

BIS_fnc_ambientAnim: "LEAN_ON_TABLE" & "BRIEFING_POINT_X" do not work properly.
Closed, ResolvedPublic

Description

Starting off with LEAN_ON_TABLE; The game adjusts the unit to the ground, so the units' hands are on the ground instead of on a table. A table placed close-by (regardless of type) does not fix the issue. Screenshot below.

BRIEFING_POINT_X (LEFT, RIGHT, TABLE) do not appear to work consistently. I have only seen the unit point in about 2 out of 10 tries. It also does not repeat, which requires extra work to time things right. {F22960}

Details

Legacy ID
1600049316
Severity
None
Resolution
Suspended
Reproducibility
Always
Category
Anims
Steps To Reproduce

LEAN_ON_TABLE:

  1. Place a unit - init: nul = [this, "LEAN_ON_TABLE"] spawn BIS_fnc_ambientAnim;
  2. Place a Camping Table (Empty -> Tents -> Camping Table)
  3. Adjust so the unit is close to the table.
  4. Preview.

BRIEFING_POINT_X:

  1. Place a unit - init: nul = [this, "BRIEFING_POINT_LEFT"] spawn BIS_fnc_ambientAnim;
  2. Get information about how long the actual animation is supposed to last (I have no idea), then preview and wait.

Event Timeline

tryteyker edited Additional Information. (Show Details)
tryteyker set Category to Anims.
tryteyker set Reproducibility to Always.
tryteyker set Severity to None.
tryteyker set Resolution to Suspended.
tryteyker set Legacy ID to 1600049316.May 7 2016, 5:39 PM
tryteyker added a subscriber: tryteyker.

Opened new issue here: #0017026
Closing this. Updated info in new issue.

New issue opened #0017026 with new info posted there.