When using a model.cfg animation of type hide on a character model the command does not work.
The source is user and using the animate command there is no result on any LOD (reso lod is still there, hit lod is still there). The animationPhase command returns the correct value, and the animations DO work in Buldozer.
This command should perform the same as it does on any other model and remove the geometry from rendering as well as other interactions like impact and collision calculations.