Page MenuHomeFeedback Tracker

Prevent "wild dash" AI vehicles
New, WishlistPublic

Description

Current state:
When an AI vehicle has spotted an enemy, it will open fire and begin to move towards the enemy contact. Moving towards the enemy should be the least favorable decision for a vehicle, especially if the enemy is infantry because the vehicle has the advantage of having the bigger gun that can reach the enemy but not the other way around.

Often, the vehicle will completely ignore other contacts, will drive towards the contact and be hit into the flank or rear, resulting in a big fireball.

Desired endstate:
Vehicles should move very carefully when in contact. They have no reason to move to the contact. Even if they lose visual contact with the enemy, they should not come nearer than they need to. Destroying the enemy should be its second priority, survival being the first which means if the vehicle cannot engage and needs to reduce the distance to the enemy to a point where the enemy (infantry) is able to shoot back, they should keep their distance and let allied infantry do the job.

Vehicles should also search for a hull-down position, exposing only the turret while the vehicle body is protected by terrain. They should only leave their cover when infantry is requesting help, the enemy is able to attack the vehicle with accurate fire, area is clear of enemies or they have to reach a waypoint (shock force and winning ground being a higher priority than protection). The vehicle should be aware that its only a SUPPORT for the infantry and should never draw too much attention or it will be a burning wreck.

A vehicle which is positioned in a favorable spot and prevented to move (Immobilized or prevented by script) is often a much higher threat than a standard "wild dash" vehicle.

Details

Legacy ID
2174990779
Severity
None
Resolution
Open
Reproducibility
N/A
Category
AI Issues
Steps To Reproduce
  1. Place a vehicle with a gun
  2. Place enemy infantry that is large enough to not be destroyed after the first salvo from the vehicle.
  3. The enemy will disperse and probably flee because of the vehicle firepower and standoff range, break contact and not visible anymore to the vehicle.
  4. Watch the vehicle move towards the enemy and search in a pattern, even while being dangerously close to enemy rocket launchers / grenades.
  5. Watch the vehicle burn.

Event Timeline

mbeyerswordcoastnet edited Additional Information. (Show Details)
mbeyerswordcoastnet set Category to AI Issues.
mbeyerswordcoastnet set Reproducibility to N/A.
mbeyerswordcoastnet set Severity to None.
mbeyerswordcoastnet set Resolution to Open.
mbeyerswordcoastnet set Legacy ID to 2174990779.May 7 2016, 5:28 PM
Bohemia added a subscriber: AD2001.Nov 21 2013, 1:12 AM