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Allow overrding or merging of model LODs via config from multiple p3d files.
Reviewed, WishlistPublic

Description

In CfgVehicle configs allow config overrides or merges of LODs via multiple P3D files.

For example:

model = "\path\to\model.p3d";
modelFireLod = "\path\to\fireLodModel.p3d";
modelHitPointLod = "\path\to\modelHitPointLod.p3d";

Details

Legacy ID
4231263699
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

This would allow compartmentalization of models and significantly reduced file sizes, as well as the ability of mod makers to modify other models LODs with out having to have access to the models.

Event Timeline

Nou edited Steps To Reproduce. (Show Details)Nov 19 2013, 12:28 AM
Nou edited Additional Information. (Show Details)
Nou set Category to Feature Request.
Nou set Reproducibility to N/A.
Nou set Severity to None.
Nou set Resolution to Open.
Nou set Legacy ID to 4231263699.May 7 2016, 5:27 PM

Maybe reduce filesize, but for the game, you have to load more p3ds.
On other hand, I don't understand why I should want to do that.

Nou added a subscriber: Nou.May 7 2016, 5:27 PM
Nou added a comment.Nov 19 2013, 9:46 AM

This is a hedge against my memory points in the other ticket not being added... :P

Though this would be nice for other things, like improving BIS models by the community, or overriding base models, etc.

Nou added a comment.Nov 20 2013, 4:39 AM

The main benefit of this would be obviously for soldier models where everything but the resolution, shadow, and pilot LOD are the same. It would allow for easier standardization across models and faster editing of large numbers of models.

Another benefit would be that the community could create interiors for BI vehicles that currently do not have them by overriding the pilot LODs.