In the Editor Mode I am trying to create a mission that when a specific character dies the game ends, when i try to use the "alive! Target" in the condition it doens't work it reproduces an error ( "Alive: Type Bool , expected object" ).
It used to work before the latest patch , I don't know if its a bug or something changed in this.
Description
Description
Details
Details
- Legacy ID
- 3609110032
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Editor
Steps To Reproduce
Go to editor mode , place a trigger , in Condition place " alive! Target " , and press OK