As per title:
AI divers, once in "combat" behaviour move very slowly and often move in a circuitous route to get to their waypoint if they are swimming.
They are fine in "aware", "careless", and "safe".
Similar problems occur if they are in "stealth".
If you give them a waypoint using "safe" or "aware", they are fine up until an enemy is detected, and then they slow right down.
{F22752}