Page MenuHomeFeedback Tracker

Lip Movement only Works with Player
Closed, ResolvedPublic

Description

I've only got lip animations working for the player in custom missions. Sometimes it works for AI - but 99% of the time it doesn't. Seems a bit bugged. Would love to hear from anyone who has any solutions to this issue.

Details

Legacy ID
2521846052
Severity
None
Resolution
No Bug
Reproducibility
Random
Category
Anims

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Nov 4 2013, 12:34 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Anims.
Bohemia set Reproducibility to Random.
Bohemia set Severity to None.
Bohemia set Resolution to No Bug.
Bohemia set Legacy ID to 2521846052.May 7 2016, 5:19 PM
Bohemia added a subscriber: Bohemia.

It seems that sometimes it works for AI, and sometimes not. I'm intrigued to know it was done flawlessly in BI's campaign? I've created a .lip file with BI's tools - it has the same file name as the sound - and I have them both in the same folder. The sound is identified in the description.ext and plays perfectly in the mission. I am calling it with _unit say "Sound"; - but alas and alack, no (or random) lip movement. However, it works perfectly with the player - every time!

Looking at the campaign .PBO it seems the KBTell is being used for speech. Sadly, it's all WAY above my head. So, it'd be great if we could get the standard 'say' command functioning with .lip files!

Anyone? I've worked really hard on putting together a mission in the editor over the last 2 months and this is the one thing that's holding me back from publishing it...

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 5:19 PM
Unknown Object (User) added a comment.Nov 6 2013, 4:39 PM

this was also seen in the main campaign mode

Problem resolved with KBTell - but, some people may still like to have lip movement with the old say commands...

KBTell resolves this issue. No bug.