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Flares are too effective at large ranges
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Description

Related to #0015676
When shooting an aerial target from large distance (>4km), the target (if piloted by AI) deploys flares immediately and successfully decoys the missile. This should not have an effect on the missile - as modern missiles can re-lock on a target even if spoofed by flare, unless the target went out of seeker view cone.

Details

Legacy ID
1638656144
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

My tests were done at "veteran" difficulty
1.Place an AH-99 Blackfoot, player as pilot, flying
2.Place an enemy Mi-48 Kajman, flying, at 4-5 km distance from player, facing away from the player
3.Set the behaviour to "COMBAT" for the enemy helicopter (by script or by waypoint)
3.Switch to manual fire, try to engage the chopper

Observed: enemy launches flares at the moment of the launch and successfully decoys the missiles every time
Expected: flares should be launched only when missile is within 2-3km range; missiles should re-lock on target when flares are burnt out.

Event Timeline

DarkWanderer edited Additional Information. (Show Details)
DarkWanderer set Category to Gameplay.
DarkWanderer set Reproducibility to Always.
DarkWanderer set Severity to None.
DarkWanderer set Resolution to Open.
DarkWanderer set Legacy ID to 1638656144.May 7 2016, 5:15 PM