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Vehicle Combat behaviour request: Movement behaviour
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Description

I would like to request the alteration of Vehicles handling of movement when in COMBAT behaviour. This request is twofold.

First: reduce combat speed to medium instead of high, and make individual vehicles be more free in choosing their own movement speeds within the squad according to their orders.

Second: Vehicles in Combat mode need to move by bounding, instead of moving in formation. They should bound in two vehicle groups.
This is necessary in my view to produce parity between AI and Player vehicles, since AI right now move in formation, with unified lack of overwatch. Especially when doing reconaissance with AI, (High Command) this often results in AI vehicle squads being wiped out wholesale since they move into killzones collectively, rather than covering each other and having a part of their element free to maneuver because they are not under fire.

Details

Legacy ID
1250343763
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

-Can this behaviour be tied to waypoint types?

-Do we possibly need a tab in the waypoint to force a movement mode on the AI? (All Units) such as "bounding overwatch", "Rush", "sneak", etc.

Event Timeline

InstaGoat edited Additional Information. (Show Details)
InstaGoat set Category to Feature Request.
InstaGoat set Reproducibility to N/A.
InstaGoat set Severity to None.
InstaGoat set Resolution to Open.
InstaGoat set Legacy ID to 1250343763.May 7 2016, 5:14 PM