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Long looping animations while character does nothing [video]
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Description

There is a command that gives you animation time of current animation - "moveTime"

By using it one could easily see most animations just start and finish, however the advance stance animations go into a loop and this loop keep repeating while your character is doing nothing.

http://www.youtube.com/watch?v=hDkyDJa8Cb4

I think eventually the animation stops like after 10 seconds or so. I seem to remember making ticket about it and now I know why this is happening http://feedback.arma3.com/view.php?id=12579

But what I don't understand is surely while animation is running (as timecode in the hint shows) the animation needs to be synced over network, right? Unnecessary bandwidth and server load?

Details

Legacy ID
454311031
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

type in debug console

oneachframe {hintsilent str movetime player}

Move around.
go to advance stances with ctrl S

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Anims.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 454311031.May 7 2016, 5:10 PM
Bohemia added a subscriber: AD2001.Oct 18 2013, 1:37 AM