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ambientAnim: GUARD removes rifle
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Description

BIS_fnc_ambientAnim with stance "GUARD" removes the unit's primary weapon (instead of shouldering it). Same issue for ambientAnimCombat.
Afaik this issue is new to 1.02

Details

Legacy ID
382252227
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

In editor place soldier with >>[this, "GUARD"] call BIS_fnc_ambientAnim<< inside init field. Check that unit has no rifle.

Event Timeline

wallside edited Steps To Reproduce. (Show Details)Oct 8 2013, 2:26 AM
wallside edited Additional Information. (Show Details)
wallside set Category to Scripting.
wallside set Reproducibility to Always.
wallside set Severity to None.
wallside set Resolution to Open.
wallside set Legacy ID to 382252227.May 7 2016, 5:05 PM

Still present in 1.04.
Issue occurs regardless of the value of the "equipment" parameter.