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'Standard' Shadows causes cross hatched texture to appear on close / mid range objects
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'Standard' Shadows causes cross hatched texture to appear on close / mid range objects {F22438} {F22439} {F22440}


Legacy ID
Steps To Reproduce

Put your shadows on standard. Look at a building from mid-close range.

Additional Information

Turning off shadows fixed this. Setting shadows to any setting above 'standard' fixed this. Check out the 3 images below. Two separate images & one image with both side by side.

Take out the option for 'standard' shadows. Because it looks terrible, not just the shadows, but causing textures to appear like that. Or maybe there's a better way to apply the 'standard' shadow map filter within this game?

"I've ultra textures but 'standard' shadows COMPLETELY ruins them because of the shadow map filter for 'standard' shadows." - Who, outside of programmers are going to think like that? Certainly not your average gamer.

"I'd better set my shadows above 'standard' or disable them so my ULTRA textures aren't atrociously ruined..." - Yeah, your average Arma3 players doesn't think like that.

We're not going to be thinking about how shadow map filters are applied while setting our shadow quality.

Event Timeline

Iceman77 edited Steps To Reproduce. (Show Details)Oct 4 2013, 10:37 PM
Iceman77 edited Additional Information. (Show Details)
Iceman77 set Category to Settings.
Iceman77 set Reproducibility to Always.
Iceman77 set Severity to None.
Iceman77 set Resolution to Open.
Iceman77 set Legacy ID to 1207949148.May 7 2016, 5:03 PM