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Missing eventhandlers
Reviewed, WishlistPublic

Description

Since the release of the Alpha in march there are some "new" eventhandlers referenced in the Arma3.exe which the com has asked for but they are still not implemented (they are part of VBS for a long time).

Examples:
TurnIn http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#TurnIn.2FTurnOut
TurnOut http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#TurnIn.2FTurnOut
GetInMan http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#GetInMan.2F
GetOutMan http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#GetInMan.2FGetOutMan
CargoChanged http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#CargoChanged
LoadOutChanged http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#LoadOutChanged_.28Unit.29
Suppressed http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#Suppressed

Are there still plans to add them or not?
Those eventhandlers would help addon and mission makers quite a lot.

Details

Legacy ID
1381607475
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Scripting

Event Timeline

Xeno edited Steps To Reproduce. (Show Details)Sep 27 2013, 7:13 AM
Xeno edited Additional Information. (Show Details)
Xeno set Category to Scripting.
Xeno set Reproducibility to Have Not Tried.
Xeno set Severity to None.
Xeno set Resolution to Open.
Xeno set Legacy ID to 1381607475.May 7 2016, 4:56 PM
Bumgie added a subscriber: Bumgie.May 7 2016, 4:56 PM
Bumgie added a comment.Jun 1 2014, 4:49 PM

Oh, the dream of suppressed eventhandler has been hanging in the horizon for a long time. If only such command was ever realized. Small amounts of Ai could bring players to their knees. Machineguns would take their place among the kings of guns. Dirt would be hugged by so many that the ditches on altis would be filled with players.

Xeno added a subscriber: Xeno.May 29 2016, 11:48 PM
Xeno removed a subscriber: Xeno.