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AI Respawns After Dying - Module
Reviewed, WishlistPublic

Description

I noticed that BI added a respawn module for players in multiplayer, I did not expect that since it's one of the easiest things to set up for a MP mision. Despite that every feature that simplifies something are welcome.

Having said that, I think that a respawn module for AI which you can personalize would be really useful, that means that if you place a group or a unit in the editor, that unit or group will respawn after dying as you had placed them in the editor (Flying, incargo, coordinates([...]modelToWorld[0,0,100[...]), addweapon ([...]this addMagazine "38Rnd_80mm_rockets"[...]), join a group/highcommand group etc...

It's a very interesting feature that would allow newbie users to make more complex missions,and create and personalize your own ''enemy waves'' gametype, or even create a 1 vs 1 domination mision with high command with respawning units.

In addition, a unit spawn when a condition is accomplished module would be nice, BIS_fnc_spawnGroup script puts a lot of limitations, so I think it would be nice if the units you placed in the editor (With names, and other scripts on it), could spawn after a certain point/trigger was activated.
http://forums.bistudio.com/showthread.php?175436-AI-spawning-after-enabling-trigger-waypoint {F22269}

Details

Legacy ID
3557023435
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Editor
Additional Information

I have attached a mision with scripts that try to accomplish that, but they don't work well at all, that's why I think an oficial feature would be better than user content, because it would be oficially supported.

Event Timeline

nightovizard edited Additional Information. (Show Details)
nightovizard set Category to Editor.
nightovizard set Reproducibility to Have Not Tried.
nightovizard set Severity to None.
nightovizard set Resolution to Open.
nightovizard set Legacy ID to 3557023435.May 7 2016, 4:54 PM