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AI cannot reliably move to positions within Inn garden and other buildings
Closed, ResolvedPublic

Description

I you set a waypoint on any of the Inn gardens on either Altis or Stratis - the AI either ignore the move to instruction or get to the stairs and rotate on the spot. Occasionally they fall through the floor as well and or walk through the walls.

Details

Legacy ID
101182842
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Create a group of 3 soldiers place them at >50m distance from a destination waypoint placed on the middle of an Inn garden. Set building wp position to any internal position. Soldiers either don't move to the waypoint or stop at the stairs and rotate. I noticed there seem to be multiple position 1's and 2's in some Inn gardens. Also very often the AI will walk through walls of neighboring buildings in order to get to the destination wp. This is a separate but related issue. Forcing units to move to internal positions within a building when starting outside of the building is generally an unreliable or unpredictable process.

Event Timeline

RickOShay edited Additional Information. (Show Details)
RickOShay set Category to AI Issues.
RickOShay set Reproducibility to Always.
RickOShay set Severity to None.
RickOShay set Resolution to Fixed.
RickOShay set Legacy ID to 101182842.May 7 2016, 4:53 PM
Bohemia added a subscriber: AD2001.Sep 23 2013, 1:21 PM
oukej added a comment.Feb 3 2015, 5:23 PM

Thank you for the report!

Could you please check if this is still valid?

It's improved considerably. There is a still an issue with regards to path finding to the Inn gardens/gazebo on both Altis and Stratis.

AI do eventually find their way to the stairs leading into the Inn gardens/gazebo.

So I personally don't think it's worth spending time on - please close if you agree. Thanks for checking this issue out in any event.

oukej added a comment.Feb 3 2015, 6:57 PM

Ok. Thank you!