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AI's distance to player at mission start affects whether the AI's flashlight goes on or not.
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Description

When trying to create a mission and force the AI to use flashlight with enableGunLights "forceOn". All of the AI will not turn their flashlights on even if the player gets closer. After certain distance from the player, it seems that the AI has random chance to have its light on or off. The further AI might have the light on but the one closer to the player might not have.

When you place the same amount of AI in a circle around the player or just close enough, all of them will have flashlights on.

Details

Legacy ID
2391753284
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce
  1. Go to the editor.
  2. Place down AIs in a line with even intervals for around 200 meters or to your liking....or until you get the described effect.
  3. Place the player at the other end of the line and run to the other end. Or use the spectator camera.

Check for difference by placing the same units in a circle around the player at much closer distance.

Event Timeline

Hapexi edited Steps To Reproduce. (Show Details)Sep 19 2013, 5:40 PM
Hapexi edited Additional Information. (Show Details)
Hapexi set Category to Engine.
Hapexi set Reproducibility to Always.
Hapexi set Severity to None.
Hapexi set Resolution to Open.
Hapexi set Legacy ID to 2391753284.May 7 2016, 4:49 PM
Bohemia added a subscriber: AD2001.Sep 19 2013, 5:40 PM