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Disabling static weapons always kills the gunner [DEV BUILD]
Assigned, WishlistPublic

Description

At release, a static weapon (HMG, GMG, Mortar) could be damaged and disabled by gunfire, but the gunner could walk away unharmed, or at least alive. In the current dev build, a gunner is always killed immediately after his weapon reaches maximum damage.

It should be possible for the weapon to be disabled without the gunner being harmed.

Details

Legacy ID
1881955842
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

In the editor, place a player unit, and in front of him place any manned static weapon such as a Mk30 HMG, a GMG or mortar. In the weapon's init line, place this code:

0 = [this] spawn {_gun = _this select 0; sleep 2; _gun setdamage 1};

When you start the game the gun will be disabled (destroyed) after 2 seconds, and the gunner will die. Alternatively, simply shoot at the weapon until it is disabled.

Event Timeline

JoeOBrien edited Additional Information. (Show Details)
JoeOBrien set Category to Gameplay.
JoeOBrien set Reproducibility to Always.
JoeOBrien set Severity to None.
JoeOBrien set Resolution to Open.
JoeOBrien set Legacy ID to 1881955842.May 7 2016, 4:49 PM
Bohemia added a subscriber: AD2001.Sep 19 2013, 2:54 PM