Currently when a unit is shot in the legs, it affects neither their movement speed nor limits the units stance.
This is a serious balancing issue as units who have been shot in the leg can still sprint around the map like Usain Bolt.
It does have kinda an awkward feeling considering the ArmA series classifies itself as a "military simulation" in the advertising.
All previous ArmA games restricted the stance to crawling when a unit had been shot. Even the years old Swat4 game had limping implemented when the legs were shot.
Proposal: Either add crawling again or limit leg-wounded units to walking speed.
Limiting the speed would work optimal with a limping animation and these wouldn't have to be created at all as they were allready mo-capped for the DayZ Standalone.