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AI Rate of Fire changes with distance from player
Closed, ResolvedPublic

Description

Machine Guns or Automatic weapons have some kind of Hard-Coded rate of fire limit based on distance from player. This has been present since OFP and has been reported in previous versions of ArmA. Cannot be resolved with config settings.

See

https://dev-heaven.net/issues/27064
https://dev-heaven.net/issues/21844

Details

Legacy ID
3557461823
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Just place a machine gun soldier on the map and let him engage some bad guys whilst attempting to use the full-auto firing mode. Place yourself at a distance of 300m + regardless of whatever settings are used in the config, he will fire at a much slower rate of fire hard-coded at 0.2 even if the weapon is set at 0.08 in the config.

"Tested using Stock A3"
"Tested using Modded Weapon Config" so the only FIRE MODE present to both player and AI is fully automatic and rate of fire set at 0.08

  • Result

AI will fire at correct rate of fire when player is very close to their position. But will revert to firing at 0.2 once player is past 50 + meters.

Additional Information

Why has this never been fixed?

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 17 2013, 7:39 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to AI Issues.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Duplicate.
Bohemia set Legacy ID to 3557461823.May 7 2016, 4:47 PM

This has been in every arma game that i can remember. take the time to fix this devs please, it wreaks havoc when making sounds too as what sounds good at zero feet sounds bad farther away.

Really? still marked as a new issue when its dated 2013-09-17 19:39