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Setpos command has inconsistent results regarding AI waypoints
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Description

In a small scenareo I am able to setpos an AI speedboat to a different location, where it will continue on its previous waypoints. In a larger scenareo this causes issues, whereby the ships will do nothing after changing position. Manually stripping their waypoints and reassigning them works for some units and not others. {F22103}

Details

Legacy ID
498371515
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

A single boat with a single waypoint and teleport marker and the command "boat1 setpos (getmarkerpos "tp1");" in the debug console shows how the feature should work.

Look at attached mission folder for an example how hoe it does not work en masse. radio alpha and bravo in the scenarios shows how two attempts to move the boats each end up failing when they both have been shown to work in a smaller situations.

Event Timeline

Masterpwny edited Additional Information. (Show Details)
Masterpwny set Category to AI Control / Commanding.
Masterpwny set Reproducibility to Always.
Masterpwny set Severity to None.
Masterpwny set Resolution to Open.
Masterpwny set Legacy ID to 498371515.May 7 2016, 4:44 PM