In a small scenareo I am able to setpos an AI speedboat to a different location, where it will continue on its previous waypoints. In a larger scenareo this causes issues, whereby the ships will do nothing after changing position. Manually stripping their waypoints and reassigning them works for some units and not others. {F22103}
Description
Description
Details
Details
- Legacy ID
- 498371515
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Control / Commanding
Steps To Reproduce
A single boat with a single waypoint and teleport marker and the command "boat1 setpos (getmarkerpos "tp1");" in the debug console shows how the feature should work.
Look at attached mission folder for an example how hoe it does not work en masse. radio alpha and bravo in the scenarios shows how two attempts to move the boats each end up failing when they both have been shown to work in a smaller situations.