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Task module state shows "done" when trigger set to "end"
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Description

Task module state shows that its done when a synced trigger is set to "end" even though you haven't done/cleared the task. However you can still do the task and it will function as it should. So the bug is that it just seems done although it isnt. This shows both on map and in tasks list.

Check image and steps below. {F22072}

Details

Legacy ID
2014979208
Severity
None
Resolution
Open
Reproducibility
Always
Category
Design-Mission
Steps To Reproduce

Editor. Place playable unit.

  1. Create Task module - fill fields with "t1" (sync to player).
  2. Task State module - assigned (sync to Create Task module).
  3. Task State module - succeeded (sync to Create Task module).
  4. Set Task Destination module (sync to Create Task module) place at trigger.
  1. Create trigger

Type: End#1
Act: Bluefor
Present

(sync to Task State module - Succeeded).

*Look at image for easier understanding of placement.

Additional Information

After setting that up. Look at map while in game, and look in the tasks list. It shows up green/done although it isn't.

You can try changing the trigger type to "NONE" and see that it shows an unfinished task before you step into it.

The tasks still work as they should with type #END. But should be fixed to not show cleared until task is indeed done/cleared.

Event Timeline

Alex72 edited Steps To Reproduce. (Show Details)Sep 13 2013, 5:31 PM
Alex72 edited Additional Information. (Show Details)
Alex72 set Category to Design-Mission.
Alex72 set Reproducibility to Always.
Alex72 set Severity to None.
Alex72 set Resolution to Open.
Alex72 set Legacy ID to 2014979208.May 7 2016, 4:42 PM
Bohemia added a subscriber: AD2001.Sep 13 2013, 5:31 PM