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Standard GUI reticle on A-143 Buzzard HUD is distracting and obnoxious
Closed, ResolvedPublic

Description

The white crosshair for the A-143 Buzzard's cannon can be very distracting. When in the wide, zoomed out view, it can be useful, but most shooting is done in the zoomed in view. The white reticle isn't even in the same place as the small green one, which is even more distracting. The green reticle should be the only means of aiming the cannon when zoomed in. This also applies to the missiles and bombs, to a lesser extent. Why implement a separate crosshair instead of fixing the current one, which looks more authentic, aesthetically pleasing and is more precise?

Details

Legacy ID
3113376390
Severity
None
Resolution
Duplicate
Reproducibility
N/A
Category
Visual-GUI
Steps To Reproduce

Fire the A-143's cannon, and imagine how much more useful the little green crosshair would be, instead of the large white reticle.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Visual-GUI.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Duplicate.
the_Demongod set Legacy ID to 3113376390.May 7 2016, 4:42 PM