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Standard GUI reticle on A-143 Buzzard HUD is distracting and obnoxious
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Description

The standard white crosshair (that is seen when using any bullet-firing weapon) is very distracting when using the cannon in the A-143 Buzzard. When in the wide, zoomed out view, it can be useful, but most shooting is done in the zoomed in view. The white reticle isn't even in the same place as the small green one, which is even more distracting. The green reticle should be the only means of aiming the cannon when zoomed in. This also applies to the missiles and bombs, to a lesser extent. Why implement a separate crosshair instead of fixing the current one, which looks more authentic, aesthetically pleasing and is more precise? In the third person view (and if you use it, you are not a true armaholic), I could see where the reticule could be useful, but in first person, you shouldn't see it.

Details

Legacy ID
1469856682
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Visual-GUI
Steps To Reproduce

Fire the A-143's cannon, and imagine how much more useful the little green crosshair would be, instead of the large white reticle.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Visual-GUI.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 1469856682.May 7 2016, 4:42 PM
Bohemia added a subscriber: AD2001.Sep 13 2013, 6:43 AM