Im aware of the other issue reports about the "AI not staying by the leader" (0004465) or "not keeping up" (0003920), which i also support but i would like to specify the problem cause what the AI does when following you in combat mode, is taking their own paths through buildings and gardens or behind walls - this is not only causing the mentioned issues it makes it also seem unrealistic even if they can keep up - the AI should at least stay on the same street! For example I'm stopping in the middle of a street and one AI guy sits in a house next to me and another one secures a garden seperated by a big stone wall - thats not how I would expect squad positions in combat!
But what i also want to clarify: From the technical point of view, the way the sqad moves, i mean how the secure directions and move step by step is great! It should only happen on the same path/area that I use and if necessary faster!