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Unintended switching weapons, no ability to raise weapon, broken animations, exploit ...
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Description

Product Version 0.77.109940

Rather important.

  1. Choose your pistol, then launcher. Go crouch or stand up or step over and you will be switched to rifle automatically (not intended, I guess).
  2. Now go in combat pace with your rifle and lower it. Try to raise it when you run (I can't).
  3. Also you can't step over with launcher in crouch. I think it is not right because if you hit V with rifle/pistol you automatically stand up and step over. Since you can step over with launcher when you stand, what prevents you from standing up automatically?

Not so important.

  1. Stand with your rifle, adjust it (Ctrl+W or Ctrl+S) and go to inventory. Animation is broken. Same when adjusted prone with this weapon. Pistol/launcher is ok.
  2. Stand with your rifle, go to inventory. Drop your rifle on the ground (RMB). Protagonist will not change his weapon. Pistol/launcher is ok.

Little exploit.

  1. When you open your inventory or loot something according animation starts. It makes you vulnerable because of anim transitions (I found it fare and realistic). But you can slightly move to end animation and be prepared to react in a case of danger while still lurking through loot. To prevent this exploit, inventory menu must be closed when player moves instantly, rather then when he gain some distance.

Details

Legacy ID
2852040594
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims

Event Timeline

selfboil edited Steps To Reproduce. (Show Details)Sep 10 2013, 9:40 PM
selfboil edited Additional Information. (Show Details)
selfboil set Category to Anims.
selfboil set Reproducibility to Always.
selfboil set Severity to None.
selfboil set Resolution to Open.
selfboil set Legacy ID to 2852040594.May 7 2016, 4:38 PM
Bohemia added a subscriber: AD2001.Sep 10 2013, 9:40 PM