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Module for city sound ambience
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Description

INTRODUCION
So I was making a small mission where at early morning you are to infiltrate Kavala and do some operations. Its peace and quiet over the town and enemy patrols are casually doing their patrols.

I decided to just have a bit of fun and ordered a mortar strike on a position where I saw some enemies, and BAM! Houses and the patrol demolished in a chaotic blast. After the blast there was just...peace and quiet again.

So a little request that would raise (imo) the immersion a lot would be to have car alarms and dogs barking when an explosion has gone off.

HOW IT WORKS
-Right after an explosion gone off car alarms (some "toot toot toot" and some "weep weep weep" (lol bare with me - different alarm types) start sounding and at the same time dogs barking here and there over the town can be heared.

-After some time the alarms stops randomly until all gone (maybe 10 min or so?), and the dogs keep barking for while more until they also randomly 1 by 1 are silenced (as they run away).

Sure we can do this with scripts, but BIS amazing new modules for making things easier for us could be a nice contribution to raise the atmosphere of war and horror, and at the same time add a slight bit more of realism to urban combat.

Anyway, just a small idea. It felt too quiet after a massive explosion went off in such a big and nice town early morning. :)

Details

Legacy ID
877525998
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Alex72 edited Steps To Reproduce. (Show Details)Aug 31 2013, 8:38 AM
Alex72 edited Additional Information. (Show Details)
Alex72 set Category to Feature Request.
Alex72 set Reproducibility to Have Not Tried.
Alex72 set Severity to None.
Alex72 set Resolution to Open.
Alex72 set Legacy ID to 877525998.May 7 2016, 4:24 PM
Bohemia added a subscriber: AD2001.Aug 31 2013, 8:38 AM