Using setVehicleAmmo on the server on a vehicle local to the server will sometimes have no effect on clients' machines.
Description
Description
Details
Details
- Legacy ID
- 3031966520
- Severity
- None
- Resolution
- Open
- Reproducibility
- Random
- Category
- Multiplayer
Steps To Reproduce
Just use the command on a vehicle that does not have full ammo and ask clients to check if the vehicle is fully loaded or not. Sometimes it fails.
Additional Information
Haven't tested on non-dev, but it is similar to these issues which I was getting on non-dev as well:
0011787 http://feedback.arma3.com/view.php?id=11878
0011873 http://feedback.arma3.com/view.php?id=11873
Event Timeline
Comment Actions
Update: Seems to get broadcasted across the network, but only take effect where the vehicle is local.