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Land_Net_Fence_Gate_F stops rendering at certain angles
Closed, ResolvedPublic

Description

The wire fence gate <i>Land_Net_Fence_Gate_F</i> stops rendering when you look at it from a particular angle after it has been opened. It seems the engine only considers the non-animated version when calculating which objects are in player's field of view. {F21772} {F21773}

Details

Legacy ID
1753227414
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce
  1. Open Altis
  2. Spawn at 063161
  3. Approach the gate
  4. Open it
  5. Position yourself in as shown on the screenshots
  6. Move your head and notice the gate disappears
Additional Information

Type: Public Beta
Branch: Development
Version: 0.77.109586

Event Timeline

Deadfast edited Additional Information. (Show Details)
Deadfast set Category to Visual-Environment.
Deadfast set Reproducibility to Always.
Deadfast set Severity to None.
Deadfast set Resolution to Duplicate.
Deadfast set Legacy ID to 1753227414.May 7 2016, 4:23 PM
Hoobie7 added a subscriber: Hoobie7.May 7 2016, 4:23 PM

Same as ticket: 13406

Thanks, missed that one. Closing.