The script command "isKindOf" is pretty useful but it would be nice to check other configs like CfgWeapons with it. At the moment it returns false when used with CfgWeapons even if the class is present.
- Legacy ID
Steps To Reproduce
check = "arifle_MX_F" isKindOf "Rifle";
hint format["%1", check];
-> check is false even though the MX Rifle is a subclass of "Rifle"