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Collective (Analogue) should be one setting
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Description

At the moment, setting Collective (Analogue) is very unintuitive as the natural inclination is to set Collective Raise (Analogue) to the direction/half of the throttle you want to use to increase Collective (i.e. Z Axis +) and Collective Lower (Analogue) to the other direction/half (Z Axis -).

However, as tuplas explains at the end of this ticket http://feedback.arma3.com/view.php?id=2015

"The engine only starts with up collective which starts at 50% if you have both the raise and lower collective assigned to different parts of the axis.

If you want to use 100% of the slider range for up collective you can do so by assigning both the - and + range of the slider axis to 'collective raise' and nothing to 'collective lower'. You will lose some descent speed by doing this though. But it'll start the engines even at 1%.

You'll get 75% for up collective and 25% down by assigning both the - and + range to 'collective raise' and only + or - to 'collective lower', depending which way you use the throttle. This will not decrease the descent speed.

Keep in mind the order in which the - and + ranges are listed in the controls affects the direction in which the throttle functions."

This last point is relevant too as it makes setting the Throttle up in the desired direction awkward.

Even coming from ArmA2, where I'd learnt about this quirk at some point and had my Collective (analogue) set correctly, I still forgot and was confused by A3's Control settings and set it wrong again, so it's clearly not obvious.

What would make it more user-friendly is to have a single Collective (analogue) setting, which would be assigned to the desired Axis (i.e. Z) regardless of + or - and then a simple "Invert" checkbox somewhere to reverse the direction of the Collective as desired (ideally this should be a separate setting for helos and planes as I like to pull it towards me to increase when flying helos to simulate a Collective but push it away to increase when flying planes, like a throttle).

To acheive the 75% increase, 25% decrease range tuplas describes, this should be adjustable with a simple Balance slider, probably separate from the Sensitivity one, so that in the middle (Default) it would be 50/50, with neutral/50% in the middle.

Details

Legacy ID
964086647
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Controls
Steps To Reproduce

Go to Controls - Helicopter Movement and assign Collective (analogue) to the HOTAS throttle.

Event Timeline

doveman edited Steps To Reproduce. (Show Details)Aug 20 2013, 6:05 PM
doveman edited Additional Information. (Show Details)
doveman set Category to Controls.
doveman set Reproducibility to Always.
doveman set Severity to None.
doveman set Resolution to Duplicate.
doveman set Legacy ID to 964086647.May 7 2016, 4:09 PM

What tuplas said about 75% increase, 25% decrease range doesn't seem entirely correct though.

With both parts of the Z Axis assigned to Collective raise (analogue) and only the Z+ Axis assigned to Collective lower (analogue), in the MH-9 with the Collective fully down the (left dial) RPM is about 98. Increasing the Collective from DirectInput 0 to 27391 reduces the RPM to 91 but it doesn't take off until I nudge it a bit further, to about 28671 (maybe a bit higher as this is what's needed to keep it hovering at 3m) and below that it will start descending again.

I'm pretty rubbish at maths but the full range of the throttle is 0-65535, so I reckon 25% of that is about 16383, whereas 28671 is about 44%.

I removed the mapping of Z Axis - from Collective lower (analogue) and then the point at which I take off/hover is about 17407 but if I increase it so that I climb and then reduce it again, I'll start descending very slowly at around 20223 until I get to about 3m, where I'll hover again (due to the air cushion I guess).