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BIS_fnc_ambientAnim does not remove new NV goggles
Closed, ResolvedPublic

Description

Since we now have three different types of NV goggles to choose from with different classnames, it seems that BIS_fnc_ambientAnim is unable to remove these new goggles when using a variable that would normally remove the unit's goggles.

The function should be able to remove any of the goggles regardless of the unit's side or type of goggles worn (e.g. OPFOR unit with INDEP goggles).

Details

Legacy ID
3738101360
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Place a BLUFOR, OPFOR, and INDEP Rifleman.
  2. Add [this,"STAND","MEDIUM"] call BIS_fnc_ambientAnim; to each unit's init.
  3. Observe only the BLUFOR unit has his goggles removed.
Additional Information

Issue also present in BIS_fnc_ambientAnimCombat.

Event Timeline

Tholozor edited Steps To Reproduce. (Show Details)Aug 20 2013, 5:47 PM
Tholozor edited Additional Information. (Show Details)
Tholozor set Category to Scripting.
Tholozor set Reproducibility to Always.
Tholozor set Severity to None.
Tholozor set Resolution to Fixed.
Tholozor set Legacy ID to 3738101360.May 7 2016, 4:09 PM
Tholozor added a subscriber: Tholozor.

Fixed for some time.