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Titan AP Missile type is shown in inventory as "Armour Piercing", but it is does not peirce armour
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Description

The Titan AP Missile is effective against infantry, but not against armour, yet it is labelled as "Armour Piercing".

In my test, it had a lethal radius of approximately 20 meters against infantry, but six missiles which hit the same Panther failed to injure the crew, and disabled only the vehicle's gun (compare with the Titan AT Missile, which required almost point-blank hits to kill infantry, but took out the Panther in two shots).

Was "AP" supposed to stand for "Anti-personnel", not "Armour Piercing"?

Details

Legacy ID
2223356567
Severity
None
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce
  1. Mouseover a Titan AP Missile in the inventory screen.
  1. "Type: Armour Piercing" appears in the tooltip.

Event Timeline

BCMM edited Steps To Reproduce. (Show Details)Aug 15 2013, 6:41 PM
BCMM edited Additional Information. (Show Details)
BCMM set Category to Inventory.
BCMM set Reproducibility to Always.
BCMM set Severity to None.
BCMM set Resolution to Open.
BCMM set Legacy ID to 2223356567.May 7 2016, 4:02 PM

Confirmed:

snippet from config:
descriptionShort = "Type: Armor Piercing<br />Rounds: 1<br />Used in: Titan MPRL Compact";

Should be Anti-Personell, not AP. The AT round is already AP, strictly speaking a HEAT tandem warhead, most likely.

Having two AT missiles does not make sense.