Custom strider...
hiddenSelections[] = {"camo1", "camo2"};
hiddenSelectionsTextures[] = {"\bla\1.paa", "\bla\2.paa"};
... just changes the texture of the vehicle. The turret is still the default one defined in the model.
Custom strider...
hiddenSelections[] = {"camo1", "camo2"};
hiddenSelectionsTextures[] = {"\bla\1.paa", "\bla\2.paa"};
... just changes the texture of the vehicle. The turret is still the default one defined in the model.