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[FEATURE REQUEST] Legs of Metal Military Buildings Extending and Feet Following Contours of Terrain.
Reviewed, WishlistPublic

Description

I often have these buildings placed and sometimes one of the legs dont touch the ground, if the ground is very uneven that is, such as a hill side.

Or when the ground relatively flat with some bumps, the feet of the metal buildings sometimes sink into the ground and not aligning/rotating itself to the contours (shape) of the terrain.

Now my request is to allow these legs to extend appropriately and the feet to sit on the terrain appropriately.

While this is not a major feature, it would be a nice touch to the mission.

See the quick mock up of what I mean in the image I uploaded, i made it in paint so not the best demonstrations but I think it shows what I am explaining.
{F21398}

Details

Legacy ID
1890703919
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

Check this out, I created it in Cinema 4D, havent used that software in years lol.

http://www.youtube.com/watch?v=OchFEGtle8s&feature=player_detailpage [^]

I apologise for the strange blurriness that seems to occur like a heartbeat, unsure why it is doing that.

Basically on the video the actual building is rotating, and it is sitting on top of invisible terrain I did that on purpose as the primary focus is the legs.

As you can see each leg rise and lowers in correlation to the terrain, whilst keep the building itself level.

I did not animate the feet, but if that can be done, great.

Event Timeline

Woodpeckersam edited Additional Information. (Show Details)
Woodpeckersam set Category to Feature Request.
Woodpeckersam set Reproducibility to N/A.
Woodpeckersam set Severity to None.
Woodpeckersam set Resolution to Open.
Woodpeckersam set Legacy ID to 1890703919.May 7 2016, 4:00 PM
Bohemia added a subscriber: AD2001.Aug 13 2013, 9:33 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 4:00 PM

Very good mock up, the only problem is that the buildings are a single static mesh, if you were to try and fit each building structure to any form of terrain then you would need over a hundred models.

That is unless there is a way to transport these container, the legs were adjustable in height and the feet pivot to better fit terrain.

Well my idea was to have the building static except the doors and windows obvious but to have the legs part of that static building as a "loose" dynamic object in which the height can be adjusted automatically or manually.

The legs I think are more important than the feet so if required just allow the legs to extend/contract and leave the feet as they are.

In the case of my mock idea there are only 4 models that can move, the legs obviously. It could be doable, and could pave way for other possible dynamics.

Check this out, I created it in Cinema 4D, havent used that software in years lol.

http://www.youtube.com/watch?v=OchFEGtle8s&feature=player_detailpage

I apologise for the strange blurriness that seems to occur like a heartbeat, unsure why it is doing that.

Basically on the video the actual building is rotating, and it is sitting on top of invisible terrain I did that on purpose as the primary focus is the legs.

As you can see each leg rise and lowers in correlation to the terrain, whilst keep the building itself level.

I did not animate the feet, but if that can be done, great.

Great example and just what I was thinking, only problem is how it might or might not work ingame.. Unless I am mistaken, at the moment we have no examples of a moving part the player stands on, such as an elevator and such.

Wether or not the collision and road geometry would sync perfectly to the moving unit so that varying heights don't cause oddities of floating or sinking through the floor, then we have friction values pending on the slope of the surface amongst a few other things.

Well if my request helps these things to become possible, then all the better. Only if it can be done though.

Damn would be nice to have working elevators in the game.. :O Even if the AI dont use it (or unless they are forced to use it by scripting, that'll be ok)

Hope this becomes possible because on Altis, the legs kinda look like they are floating, as their mesh goes straight into the ground. This goes for all types of metal buildings.

Thinking about my idea (blimey that long ago) transporting the Military Buildings via helicopters using Sling Loading, when lowering it to the ground the legs adjust to the terrain accordingly...