Reticle not calibrated(see images).
{F21302}
Description
Description
Details
Details
- Legacy ID
- 22747137
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Weapons
Steps To Reproduce
- Take Alamut.
- Place targets.
- Fire.
Event Timeline
Comment Actions
Can you please include more detailed descriptions in your tickets, I had to load up the editor to see what this is about.
The problem is that rockets fall short of the ranges when using the marked reticule.
eg. to hit a target at 300m you have to use the 500m marking.
It was definitely working in a previous dev build.
Comment Actions
I think grenades flying good enough - looks realistic. But reticle is not calibrated. You need to use 300m marks(as you can see it depend to vehicle width) to hit in 300m range. That's all we need.
http://www.youtube.com/watch?feature=player_detailpage&v=yMRHev4mT2A&t=59
You can test on 360 meters in game and see that projectile trajectory quite close to real.