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RPG "Alamut" reticle calibration issue.
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Description

Reticle not calibrated(see images).
{F21302}

Details

Legacy ID
22747137
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce
  1. Take Alamut.
  2. Place targets.
  3. Fire.

Event Timeline

Anachoretes edited Additional Information. (Show Details)
Anachoretes set Category to Visual-Weapons.
Anachoretes set Reproducibility to Always.
Anachoretes set Severity to None.
Anachoretes set Resolution to Open.
Anachoretes set Legacy ID to 22747137.May 7 2016, 3:54 PM

Can you please include more detailed descriptions in your tickets, I had to load up the editor to see what this is about.

The problem is that rockets fall short of the ranges when using the marked reticule.
eg. to hit a target at 300m you have to use the 500m marking.

It was definitely working in a previous dev build.

I think grenades flying good enough - looks realistic. But reticle is not calibrated. You need to use 300m marks(as you can see it depend to vehicle width) to hit in 300m range. That's all we need.

http://www.youtube.com/watch?feature=player_detailpage&v=yMRHev4mT2A&t=59
You can test on 360 meters in game and see that projectile trajectory quite close to real.

22-08-2013
EXE rev. 09399

I think now it's work fine.