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housepositions
Closed, ResolvedPublic

Description

Hi,

first sorry for my bad english!

I test some things with AI and I found some buildingpos problems.

I found two buildings with bad positions.

  1. land_cargo_patrol_v1_f2 there is no position at the top of the building for AI, this building can never used realy good by AI.
  2. land_cargo_hq_v1_f the ai don't open the doors at this building ans AI move under the building to reach the housepoints.

{F21288}

Details

Legacy ID
3452856005
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Structures
Steps To Reproduce

Here is a link to a mission http://78.46.48.235/beta-test.stratis.zip , with that mission you can check the buildingpositions quickly. Put that mission into your c:/user/documents/Arma3/missions folder and load that mission into the Arma3 Editor. You can move the booth units at every place on map. Press preview and target a building, than use the mousewheel to give the housepatrol command.

Additional Information

Next i saw problems with AI while moving with weapon up and using stairs.

Event Timeline

Pillord edited Steps To Reproduce. (Show Details)Aug 6 2013, 9:17 PM
Pillord edited Additional Information. (Show Details)
Pillord set Category to Visual-Structures.
Pillord set Reproducibility to Always.
Pillord set Severity to None.
Pillord set Resolution to Fixed.
Pillord set Legacy ID to 3452856005.May 7 2016, 3:53 PM
oukej added a comment.Feb 3 2015, 5:03 PM

Hey, thank you for the report.
I believe this has got fixed some time ago with the global improvements in AI pathfinding in buildings.