Currently the function "BIS_fnc_ambientAnimCombat" forwards its _gear parameter to "BIS_fnc_ambientAnim", but "ambientAnimCombat" has an array of options that the mission designer is limited to and will not proceed unless an "acceptable" choice is defined.
Since all the "ambientAnimCombat" does is forward that param to "ambientAnim" there is no need to hardcode such limitations into "ambientAnimCombat", especially since "ambientAnim" already deals with "unknown gear" gracefully.