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mineActive command is not working in multiplayer
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Description

Mineactive works fine in single player when detecting wheter mines are deactivated. However, in multiplayer in never works.
http://community.bistudio.com/wiki/mineActive

Details

Legacy ID
2870395914
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Create simple mission.
Insert two mines named "mine1" and "mine2" and create simple trigger with condition: !(active mine1) and !(active mine2)
On act: Hint "Mines cleared!"
Put player as engineer on the map and disable the mines.

Observe that the trigger in the mission works fine in SP but fails on server.

Event Timeline

Blake edited Steps To Reproduce. (Show Details)Jul 21 2013, 10:06 PM
Blake edited Additional Information. (Show Details)
Blake set Category to Multiplayer.
Blake set Reproducibility to Always.
Blake set Severity to None.
Blake set Resolution to Open.
Blake set Legacy ID to 2870395914.May 7 2016, 3:36 PM

I am also experiencing this issue.
I create an array for my minefield.

_BIS_mines = [];
_BIS_mines = _BIS_mines + [mine1,mine2,mine2,mine3,mine4,mine5,mine6,mine7,mine8,mine9,mine10];
BIS_mines = _BIS_mines;
publicVariable "BIS_mines";

and i have a trigger with the condition "{mineActive _x} count BIS_mines < 1"

In SP, it triggers perfect, but when testing in multilayer, it does not trigger.

@Blake "!(active mine1)" there is no such command "active"

@killenger need more info and possibly a repro.