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Mortars should have limited Illum and smoke grenades
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Description

With other ammunition mortar can be better used to support.

Details

Legacy ID
517310326
Severity
None
Resolution
Open
Reproducibility
Always
Category
Balancing

Event Timeline

bruklin edited Steps To Reproduce. (Show Details)Jul 8 2013, 9:55 AM
bruklin edited Additional Information. (Show Details)
bruklin set Category to Balancing.
bruklin set Reproducibility to Always.
bruklin set Severity to None.
bruklin set Resolution to Open.
bruklin set Legacy ID to 517310326.May 7 2016, 3:21 PM
Bohemia added a subscriber: AD2001.Jul 8 2013, 9:55 AM

You can add this Ammo manually.

this addMagazine "8Rnd_82mm_Mo_Flare_white";
this addMagazine "8Rnd_82mm_Mo_Smoke_white";

bruklin added a subscriber: bruklin.May 7 2016, 3:21 PM

Do the Illums work?
Either the night or too bright or the Illums are too dark. I can see almost no difference. In Arma2 they work better.

I tried this in the alpha. They work. Its a short illumination. They falling a bit too fast.

Flares do not work currently in beta ... i tried both mortar flares and underbarrel grenade launcher flares for the blue army and neither worked also i noticed that the mortar doesnt make a sound when firing.

Jukk added a subscriber: Jukk.May 7 2016, 3:21 PM
Jukk added a comment.Feb 6 2014, 2:03 PM

See this issue for more details on bad mortar flare illumination: http://feedback.arma3.com/view.php?id=15276