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Force feedback problems while firing at the begining
Closed, ResolvedPublic


Firing during the first seconds of a game activate my joystick force feedback (Microsoft sidewinder force feedback 2).
The problem disappear after a few seconds.
No problem like this while playing ArmA 2
Here is a video showing the problem:


Legacy ID
No Bug
Steps To Reproduce

Place an infantry unit in the editor, make a preview, and fire.
Sometimes the problem appears, sometimes not.

Additional Information

Microsoft sidewinder Force feedback 2
+ Thrustmaster Warthog
+ track ir

Event Timeline

Le_CuLtO edited Steps To Reproduce. (Show Details)Jun 26 2013, 1:15 AM
Le_CuLtO edited Additional Information. (Show Details)
Le_CuLtO set Category to Controls.
Le_CuLtO set Reproducibility to Sometimes.
Le_CuLtO set Severity to None.
Le_CuLtO set Resolution to No Bug.
Le_CuLtO set Legacy ID to 412256407.May 7 2016, 2:56 PM
b101uk added a subscriber: b101uk.May 7 2016, 2:56 PM

At the base of the hand grip at the front in the centre is a small hole <2mm diameter which contains an optical eye that senses when your hand is on the joystick, so if you’re not holding the joystick FFB should be OFF, in essence IF you hand is not covering/near the hole then the joystick should offer no resistance what so ever and should just be floppy.

If it has resistance and keeps wanting to return to the centre when on e.g. if you push the top of the stick with you finger near the hat switch then in all likelihood there is some dirt or something in the little hole fooling the joystick into thinking your hand is on it that activating the FFB.

I used a MS SW FFB2, its only configured for flying, but I have seen this.