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"Tactical Pace 3 sec" activates tactical pace for barely 2 seconds
Reviewed, WishlistPublic


The option "Tactical Pace 3 sec" is a very good addition but it enables tactical pace not for 3 seconds but just under 2 seconds. Tested in normal forward running movement speed.

The option should enable tactical pace for no less than 3 seconds.


Legacy ID
Steps To Reproduce
  • Take a soldier
  • Start running
  • Use "Tactical Pace 3 sec"
  • Count the seconds or use a stopwatch for the duration of actual tactical pace
Additional Information

GIF running at 33 fps showing the duration of tactical pace, action is bound to LMB.

Event Timeline

pops edited Steps To Reproduce. (Show Details)Jun 10 2013, 2:12 AM
pops edited Additional Information. (Show Details)
pops set Category to Movement.
pops set Reproducibility to Always.
pops set Severity to None.
pops set Resolution to Open.
pops set Legacy ID to 4189491154.May 7 2016, 2:32 PM

I can confirm this. approx 2 seconds is all.

I also attempted to remap my keys to 2xC for Combat pace toggle, and C for "Combat pace 3 sec". It seems the short duration overrides the toggle and neither of them work on double tapped C.

pops added a subscriber: pops.May 7 2016, 2:32 PM
pops added a comment.Jun 12 2013, 1:34 PM

Yesterday I tested it with the latest stable and tactical pace lasted for pretty much 3 seconds, so this is limited to the DEV build, if not introduced in it.

pops added a comment.Jul 3 2013, 6:54 PM

Still present in latest DEV build.

pops added a comment.Aug 16 2013, 6:13 AM

Still present in latest DEV build / stable branch.

pops added a comment.Feb 3 2014, 6:31 PM

The action is not working properly.

pops added a comment.Oct 7 2014, 5:19 PM

Still not working as intended. This is a 16 months old ticket.

pops added a comment.Dec 2 2015, 2:01 PM

Issue persists in latest stable 1.54.133570.