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Force/Tweak AI to use appropriate weapons
Closed, ResolvedPublic


-Snipers will pull out pistols while enemies or out at 200M+ and use them when given an 'Open Fire" command as opposed to their rifles.

-Frogmen can't seem to switch ammo types so if given UW ammo and then coming up to land -they're stuck with the vastly inferior UW ammo even if standard ammo is in their inventory.

-AT sometimes still much weapon switching when confronted with a sure-bet armour threat.


Legacy ID
AI Issues
Steps To Reproduce

-Send a sniper over a ridgeline in stealth and prone with enemies at 200m, give the Open Up command and often his will pull his pistol.

-Send a Frogman to shore to fight after leaving the water.

-AT pretty self explanatory but probably the most reliable of the 3.

Additional Information

At the least, please return control of both ammo-type/weapon we'd like our AI to use and perhaps an easier way to quickly modify this behavior for pure AI groups.

Event Timeline

froggyluv edited Additional Information. (Show Details)
froggyluv set Category to AI Issues.
froggyluv set Reproducibility to Sometimes.
froggyluv set Severity to None.
froggyluv set Resolution to Fixed.
froggyluv set Legacy ID to 964232981.May 7 2016, 2:19 PM
Bohemia added a subscriber: AD2001.May 28 2013, 5:49 AM
hladas added a subscriber: hladas.May 7 2016, 2:19 PM

work in progress

Thank you guys :)

oukej added a comment.Jun 3 2014, 5:54 PM

An update - are there any other "inappropriate weapon choice" issues?

We have the divers and inability to switch ammo types

AI sometimes having a bad day with an AT -

And I wasn't rly able to reproduce the issue with snipers, they've usually used pistol only in <100m distance and to an advantage - they were more capable of killing me than with low fire rate AMRs. Could you please check if it is still happening or provide more info/repro mission?

Thank you!