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Object with classname "Land_i_Shop_02_V1_F" has no exits defined
Assigned, WishlistPublic

Description

Version: 0.54.103957

The building with classname "Land_i_Shop_02_V1_F" appears to have no exits defined.

Calling buildingExit with parameters:
building: an object of type "Land_i_Shop_02_V1_F".
index: 0

Returns [0,0,0].

Details

Legacy ID
2474760661
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Structures
Steps To Reproduce
  1. Launched Arma3 Alpha
  2. Launch Editor
  3. Place player unit of any type.
  4. Place empty game logic unit. In the initialization field of the game logic unit, paste:

"testBuilding = "Land_i_Shop_02_V1_F" createVehicle (position this); hint (format ["%1", (testBuilding buildingExit 0)]);"

with no double quotes. This will create a "Land_i_Shop_02_V1_F" object and then display a hint showing the position of the exit at index 0.

  1. Preview
  2. Observe the hint "[0,0,0]" in the upper right hand corner of the screen, indicating that there is no exit at index 0, and therefore there are no exits.
Additional Information

Could there be more enterable HouseBase objects with no exits defined? I have only found this one.

Event Timeline

dogjones edited Steps To Reproduce. (Show Details)May 3 2013, 3:23 AM
dogjones edited Additional Information. (Show Details)
dogjones set Category to Visual-Structures.
dogjones set Reproducibility to Always.
dogjones set Severity to None.
dogjones set Resolution to Open.
dogjones set Legacy ID to 2474760661.May 7 2016, 1:57 PM

Finally got steam to update the Arma3 alpha to 0.56.104788. "Land_i_Shop_02_V1_F" still has no exit.