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1 Group on 2 boats following waypoints = strange behavior
Reviewed, NormalPublic

Description

I have a mission where my team searches for 2 boats, finds them, loads them and commands them to move a couple kilometers south. The two boats are grouped once loaded. As a side issue, I have to command the "move to" twice to get both boats moving. Anyways, back to first issue, it seems that the boats are trying to sync speeds and formation between them which results in stuttering start/stops by the driver of one or both boats. Once moving, everything is great until it's time to stop which basically does the same routine.

Details

Legacy ID
1639358988
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Place 2 boats close to shore. Create a group large enough so that both boats have a couple occupents, make yourself the squad leader. Command a few personnel into each boat, get in the boat after they load, command them to "move to" a location maybe 100-500 meters away on the map. Starting is usually the worse as the boats are generally placed close to one another, once the boats are spaced, things aren't too bad.

Event Timeline

myngos211 edited Additional Information. (Show Details)
myngos211 set Category to AI Control / Commanding.
myngos211 set Reproducibility to Always.
myngos211 set Severity to Minor.
myngos211 set Resolution to Open.
myngos211 set Legacy ID to 1639358988.May 7 2016, 1:42 PM
myngos211 added a subscriber: myngos211.

I have included a mission (change txt to sqm). This is a different method to reproduce the issue. Just listen to the motors (on/off/on/off) and watch the boats try to sync with each other.

The other issue is that if I was squad leader and wanted them to move, I would have to issue the order twice from the map in order to get them to fire up the engines and begin their short journey.